Raising a Mewtwo in Pokemon
When I was growing up was fairly common practice in some way to create a team of six Mewtwos and demolish everything the opponents. Reached the point where the whole world only had teams Mewtwos thus sucking most of the fun of Pokemon, first, as with anything else that you knocked out immediately. (I guess that is why the dark and steel-type pokemon are introduced.)
Which fortunately is no longer the case. Mewtwo is not the all-ruling god of the Pokemon world. That said, it’s still a crazy fighter who wants to avoid at all costs.
Mewtwo is only defensive half of legendary. You can take some hits with its high HP, sure, but not a center of resistance. Mewtwo says no need to be successful, because most of the time that you can send an enemy in one hit thanks to its outrageously high special attack statistics. The use of any particular type of movement, or does not provide STAB damage, usually killing an opponent. His physical attack is pretty good too, although not as high as special. Worse, his speed makes Mewtwo one of the fastest games around, it will almost always go first.
Psychic is a basic move Mewtwo. Can only end with all the equipment with little difficulty, if there is some kind of a dark along the line to challenge Mewtwo. And even if it exists, Mewtwo has the ability to learn various kinds of fighting moves that short work of a dark kind, let alone any other TM-learn moves that can overwhelm the defenses of anything if the movement is super effective or no. (You can also teach Milagro eye and use the dark beat psychic type anyway.) You can also stay in the Guard of exchange and change the defensive statistics with other pokemon, but I generally recommend putting only one type TM in a different place.
And there are many to choose from. Mewtwo is not as diverse as its counterpart in the TM department Mew, you can still learn a lot of strong movements, allowing Mewtwo to become any type of sweeper you need it. There is really no pokemon out there that can deal with a Mewtwo was legendary, especially a large swimming pool with a move. I recommend you keep leaving Lost, however, only if you have problems and need a quick heal.
How Mewtwo is the hard part. There is only one in FireRed and LeafGreen and elsewhere, so you need to get games legitimately. Is the most challenging wild pokemon in the final game of the dungeon, so if you use your Master Ball, save it for Mewtwo. Otherwise we are in a loooong fight. Once you suggest that I just plowed through the Elite Four over and over for training and not a chance.
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